INTERMEDIATE FICTION
Aiken, Joan

Dangerous Games

(2) 4-6 The redoubtable Dido Twite is aboard ship again, this time searching for Lord Herodsfoot, who is wanted in London to cheer up King James III with a collection of new games. Loaded with material--the author's famed power of invention is prodigious--the story hurtles by at such a pace that the reader can hardly keep up. However, Dido, ever cheerful and sensible, is, as always, a splendid heroine--"a one-er, and no mistake."

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